Monday, 20 December 2010

The bug mentioned in the last blog entry and a couple new ones found are now squashed. Also the walking animation has been set up to play as it should, now I only need to detect when the player is walking backwards and play the corresponding animation instead of the normal walking animation. I also have an idea to improve the hit detection for melee attacks, and I'm actually quite excited about it. We'll see how it turns out.

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