Friday, 24 September 2010
In addition to having the screen split in four parts, now the objects on the screen can be controlled with X-Box 360 controllers and each of the four cameras follows one object assigned to it. The objects of course are placeholders for player characters. So far one cannot rotate the objects or the cameras, only move the objects on a flat plane. We also have a primitive game state management system in place, meaning we can change between different game states such as opening splash screen, menus, victory screen and the gameplay screen. Currently the game starts with a simple screen with some text on it and moves to the gameplay state when a player presses start button on any controller.
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